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Thread Statistics | Show CCP posts - 11 post(s) |

Aineko Macx
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Posted - 2010.03.30 14:31:00 -
[1]
A problem made worse by including T2 ships in dynamic insurance payouts: This will increase demand for T2 ships beyond what is already caused by the increasing player count. Since the supply of moon minerals does not scale, i.e. the total max output is fixed, prices will gradually spiral up, with payout readjusting again and again.
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Aineko Macx
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Posted - 2010.03.30 15:37:00 -
[2]
Edited by: Aineko Macx on 30/03/2010 15:41:31
Originally by: CCP Chronotis
Originally by: Larkonis Trassler Revisions to drop loot tables and ore distribution are great but I'm somewhat concerned about the changes to T2 insurance. What with the finite supply of moongold if you make T2 ships cheaper to lose you will see more people flying them, driving up prices which then adjust insurance payouts etc thus potentially leading to spiralling costs all over the place.
The valuations are clamped to always payout a fraction of the market value of the materials used to manufacture the ships in the case of Tech 2. Yes if the value of those materials increases so does the cost of building the ship and it's market price and the relative insurance payout. The same is true of all ships hence why its called dynamic insurance :).
The cost of replacing a T2 ship after the change will reach the same level as before the change, after a while, given the situation of moon goo supply. Not taking into account price elasticity and the cost part of invention, the numbers are: old_price/(old_price -insurance_payout +insurance_fee) = new_price
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Aineko Macx
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Posted - 2010.03.30 15:55:00 -
[3]
Originally by: CCP Chronotis it is a doomsday scenario and wont happen tbh but yes we were aware of what increased payout entails with ship use.
With Dominion, you guys missed a good opportunity to rework the moon goo system into one that actually scales, IMO.
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Aineko Macx
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Posted - 2010.03.31 10:56:00 -
[4]
Originally by: Hamish Nuwen
Originally by: CCP Chronotis
Originally by: Larkonis Trassler Revisions to drop loot tables and ore distribution are great but I'm somewhat concerned about the changes to T2 insurance. What with the finite supply of moongold if you make T2 ships cheaper to lose you will see more people flying them, driving up prices which then adjust insurance payouts etc thus potentially leading to spiralling costs all over the place.
The valuations are clamped to always payout a fraction of the market value of the materials used to manufacture the ships in the case of Tech 2. Yes if the value of those materials increases so does the cost of building the ship and it's market price and the relative insurance payout. The same is true of all ships hence why its called dynamic insurance :).
I also see a potential risk here. The ISK faucet of t2 insurance (especially driven by best ships to insure) rewards that moon material prices go up, but in case of t2 material bottlenecks there is not a elastic demand acting as a counterweight. This suggests a potential inflationary scenario in t2 material bottlenecks in long term.
Even the dynamic insurance will offload less than 50% of the cost of replacement (including the cost of re-insuring), so it won't drive hyper inflation. T2 ship prices and consequently insurance will stabilize at a level where the effective cost of replacement is roughly equivalent to before the change.
PS.: Corrected formula at page 3.
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